Zuckerberg’s Virtual Reality Photo: Our Future in the Matrix

Mark Zuckerberg just gave us a glimpse of a future – not just where virtual reality is center – but were the masses are put in a box and completely blinded by their own fancy and distraction… A place where only the oligarchs operate in the real world.

This article by Aaron Dykes was originally seen on TruthStreamMedia

The day is coming when censorship means editing the world in real time – and dissent is merely blacklisted from reaching the millions (and billions) of people who will be 10x as immersed in their virtual reality world than they are today in their smart phones.

Tunnel vision syndrome will infect nearly everyone, and the age of walking zombies programmed with lies and distortions will rule.

And it’s called oculus rift, and they’re about to make it as cheap and ubiquitous as possible.

It is a future where decisions are made by an elite few, and the people have less connection with their masters than ever before in history. In this dystopic future, the only escape they will promote to the masses will be inward, into a digital matrix of meaningless pleasure and fantasy.

Featured image originally found on wired.co.uk

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22 comments

  1. I had the opportunity to try a proper VR set recently, and I found it very concerning.

    Not only, as some have said, has weapon technology advanced beyond what humanity is able to handle spiritually and morally. But so also entertainment technology has and will advance beyond what a person is able to handle. Already the entertainment that comes at a person through movies and videogames gives rise to feelings and emotions within that a person is not able to resist, is not strong enough to overcome or deny and is therefore enslaved to.

    Increasingly more and more people, not just teens or the odd adult, are choosing a life in front of a screen. Or, because they have to eat and have a place to live, they have to go ‘out there’ to work before they return to their preferred life. This will only increase with increased immersive entertainment and increase of social interactions happening through devices.

    Not so long ago one of my colleagues mentioned that a famous person, perhaps Elon Musk?, said that we’re probably already living in an artificial reality right now. I kind of scoffed at this saying that wasn’t the case (and I still think it’s not the case) but later I saw that such a thing is not impossible in a future and is something very serious to people in their journey to get closer to reality, rather than further from it.

    This is an example of the same sort of VR demo I saw, which is now widely available.

  2. I’ve also been reflecting on whether there are behind-the-scenes motivations to bringing all this technology to humanity, and what are they.

    It’s pretty clear that modern society does not want to empower ordinary people. Examples such as the war on privacy, the dissemination of poor quality food, vaccines, unhealthy city living, entertainment and so on. All this suggests that the powers behind society are not working to empower the ordinary person, and it makes sense that the same motivations are acting out through the advancement of technology.

    Technology is empowering – with the ability to communicate, work anywhere, access any information, and the list goes on. It seems like with so many benefits why would anyone not want more technology? But, the image above presents another story, of whether in the long-run we could be losing something even more precious than all the benefits that technology brings. And more so, that some people consciously move society in that direction, knowing where it’s going. This is a very concerning thought.

    I don’t have a clear solution in my mind right now. I don’t think that the solution to this situation is to ignore technology. I think that doing this will mean that in a few years time the person will end up on the margins of society – outdated. There are marginal avenues of technology (eg. permaculture, natural building, and many others) that could be pursued now and will give the person a chance to not be outdated. However, I think the real solution is to seek ways to use technology while not being slave to it, in whatever ways each person can.

  3. Thanks for sharing this!

    In this video (https://www.youtube.com/watch?v=8vQggbWtjOo) Zuckerberg says of his experience of trying the VR technology: ‘It was like teleporting to another place just by putting on a headset. It was so good I didn’t really want to leave.’ (Scary) He also says, ‘Games … have become an important way for people to express their creativity.’ (as in playing games. I don’t see how that relates to creativity in any way…!) In the VR platform ‘Anyone can create and experience anything.’

    So he seems to be saying that Facebook’s vision is to enable more and more immersive content because they want to make the world ‘more open and connected’. But does that really make sense? What is the purpose and use of the VR technology really, if you think about it objectively? Do we really need it? How will it help us? I don’t see any other use for it except almost completely disassociating from yourself and your life, the real world, for a better entertainment experience. In the process putting your consciousness more asleep, numbing your difficult emotions and problems even more, never getting to a stage where you could solve them and change. Scary.

    By the way, the health risks should be noted also. From their safety guidelines (https://static.oculus.com/documents/gear-vr-health-and-safety-warnings-en.pdf), ‘Immediately discontinue use if anyone using the Gear VR experiences any of the following symptoms: seizures; loss of awareness; eye strain; eye or muscle twitching; involuntary movements; altered, blurred, or double vision or other visual abnormalities; dizziness; disorientation; impaired balance; impaired hand-eye coordination; excessive sweating; increased salivation; nausea; lightheadedness; discomfort or pain in the head or eyes; drowsiness; fatigue; or any symptoms similar to motion sickness.’ ‘…post-use symptoms can include the symptoms above, as well as excessive drowsiness and decreased ability to multi-task. These symptoms may put you at an increased risk of injury when engaging in normal activities in the real world.’ That doesn’t sound good. A little later, it also states, ‘The Gear VR includes earphones that contain magnets and can emit radio waves. These can affect the operation of nearby electronics…’ (in connection to interference with medical devices) I’m not sure how common that is, earphones containing magnets and emitting radio waves, but doesn’t sound good either!

  4. An article I just read from a year ago talks about eye and vision problems people can have using VR including something called GTP – Game Transfer Phenomena, where a gamer sees images from the game when looking in the physical world which is potentially dangerous when driving.

    Here is a link to the article:
    http://venturebeat.com/2015/04/18/were-not-talking-about-what-vr-is-doing-to-our-eyes-and-our-brains/

    Interesting that one of the main VR companies would be so upfront about the potential problems in their very name – Oculus = eye, Rift = split/burst open, rupture.

    In the linked article it mentions a game called Elite: Dangerous – is that another open admission?

  5. This video is a very interesting take on virtual reality: https://www.youtube.com/watch?v=cCeeTfsm8bk

    • Entertainment is a tragedy. When having a void within, something fundamentally missing, in the pursuit of happiness media can inspire us and fuel that yearning, but we need to turn that into action in our life, if we don’t then we’ll be enslaved to that surrogate, endlessly chasing a something that cannot fill the void.

      Thanks for sharing that rather depressing 😉 video David, hadn’t seen it.

  6. I find this so disturbing! It hardly seems like it could be real but I know someone who has one of these already. I want to hope it will be a fad that doesn’t take off, but given the already insane amount of distraction and escapism based products out there I am sure it will become popular, and the implications of it seem really frightening.

  7. Definately an insight into where humanity is going. The smart phones have not been around long, but already there is a huge impact in society all around the world effecting how people relate or even if they relate to each other. I can see that many people have developed addictions to their devices and really it can only get worse.

    To be honest sometimes I find myself just wanting to shake people and tell them ‘this is the real world, wake up!’ haha.

    But I too find myself unnecessarily distracted by my smart phone – for me VR is too far, but i can see how it could get popular and be very detrimental for awareness, spiritual development and having healthy relationships with people.

  8. Someone had a VR mask at my work today and a few people were trying it out. Too far removed from reality I thought, I don’t want to try that.

    Then tonight I came here and saw this article.

    I must admit I am regularly (but not all the time) one of the ones with head down looking at my smartphone whilst on the train (subway) to/from work. I do look up and look around whilst waiting for something to load 😉
    Being short on time it gives me a chance to check out my favourite sites (like this one) and see what the latest blogs and comments are.

    A recent neighbour of mine was always playing video games at home. We could heard the sound effects etc through the common wall. One night I was surprised to hear all this dish washing noise we had never heard before. The next day they were moving out. The new people have moved in and we regularly hear the dish washing and the shower running next door like never before with the previous gamer neighbour. For 3 months we did not know the dish washing and shower running sounds were so audible through the wall. One weekend, from Friday night to late Sunday night they were playing a Stars Wars themed game for long long long hours at a time. We could regularly hear R2D2 and Chewbacca all weekend. So very sad they spent so much time alone this way.

    • And McDonald is busy with bringing VR sets to kids…

      http://mashable.com/2016/02/29/vr-headset-happy-meals/#CE2QWbDqhiq2

      • Interesting how that article starts…

        While we haven’t yet confirmed with Discovery News’ worldwide network of apocalypse mythology scholars, we’re pretty sure this is some sort of End Times omen

        I think I remember hearing about big corporations making smartphone game apps aimed at children as a form of subtle native advertising. Wonder where things will head with this next

      • Thanks for sharing this link Geraldine. As a kid, I can remember wanting to visit McDonald’s because of the toys that came with the meal. Even though the hamburgers and fries weren’t as good as a local snack-bar, the presents made it worth it. I’m glad my parents kept me away from eating there. Today, many children ask their parents to eat there because of the toys and it looks like McDonald’s is taking the next step with their new box which makes it easier for kids to get exposed to VR glasses.

        From McDonald’s official Happy Goggles website: “It’s our mission to ensure that the world’s most famous box will continue to be magical and relevant to families for another 30 years. The Happy Meal simply must move with the times.”

        I don’t think they are moving into a positive direction as time goes by, where they hook kids up to tech or at least facilitate the use of it.

  9. What an eerie picture. Things are changing fast. It always disturbs me when I get on public transport and everyone is on some kind of device. Those times in-between were when people would gaze out of the window or read a book, or even make conversation! Now everyone’s watching something. We’re being systematically trained to not be able to see real anymore, let alone interact with each other meaningfully. Very easily herd-able.

  10. Virtual reality is not a new thing and of course a very fascinating one. Looking the whole entertainment industry how is developing there are some features that certainly can make apps more attractive to people.
    The wall-E movie came to my mind also Justin and there these features are more obvious. Laziness, gluttony, antisocial behavior at the same time are presented there as a bad example but they are so highly promoted from the entertainment industry.

    I think that’s part of the whole western society’s development. Like when the cell phones came up there were many concerns and as well with other things.
    Again is how we use the technological development and isn’t something bad or good. And certainly we don’t know/can how to use it for our benefit holistically.

  11. Yes people are living ‘in’ their devices more and more. In a way it really is like being ‘plugged in’ because I’ve found that it’s essential to direct our mind’s focus to perceive the outside world with our senses in order to activate our wakefulness, our consciousness. It is already hard to step out of our stream of thoughts and daydream normally. Yet when being in front of the screen our psyche is absorbed, asleep, our subconscious linked to what’s happening on the screen and arousing inner states without much conscious intercession. And much of what comes at us is controlled garbage.

    Living our life so much in this other digital world gives others a lot of control over us.
    I guess in wanting the latest app (and such) people ignorantly consent to that control over them by ‘unknown’.

    The feeling that this stuff is like science fiction (coming perhaps from the fact that that’s what it used to be) can be misleading.

    “FBM in operation for your safety”.— Full building monitoring. Imagine walking into a building where the camera’s scan your face and iris, send this info to a central A.I. which has you in their system marked as potentially suspicious. The A.I. follows you around and uses everything in its means to exert control over you. Acting according to the programming of the ‘non-existent to the public man behind the curtain’. Even when you leave you will still be able to be tracked almost perfectly through your cellphone and many other sensors collecting data.

    In fact airports right now are already dystopian glimpses of the future to come. But that’s a slightly different topic.

    Btw stuff like these VR glasses could be quite cool 😉 However it is when looking at the bigger picture, the real state of the world, the weak state of the human psyche and the purpose of life that it’s good to be mindful imo.

  12. This has really hit home. I can see it happening today already, but the ones that are targeted most are the children. The adults, even though often stuck in front of the TV, still have a notion of whats real and whats not (to some degree). But the young ones are often living mainly through their online games or virtual environments and the friendships based around those, while the everyday life is slipping by, boring and mundane.

    In a way though, I can understand that, as the real life definitely must seem boring without the deeper knowledge about the purpose of life, spiritual perceptions, etc. The virtual reality seems more exciting, more “alive” to them. I feel like the fact that the humanity has been gradually losing the faculties of higher perception over the ages is a part of all this, because without those, we are stuck in a “boring” world and seek for distractions that in turn make us degenerate even further.

    • You’re so correct Lucia, I also see it happening today, I have 2 boys from a previous marriage and it’s been such a struggle to help them understand. I can only hope to manage to guide them in the correct direction as they grow older.

  13. This has been a long time coming. I remember about twenty years ago seeing short 3d animation sequences in video games and thinking one day entire games will be like that animation. It’s been a while since that was reality. Now people are able to become fully immersed in fantasy worlds and even live fake lives (see games like “Second Life”). Who needs real life with such entertainment available?

  14. Amazing. It’s a moment where reality is catching up to sci-fi — those people are looking more and more like the jacked-in humans in The Matrix or the pleasure-cruising earthlings in WALL-E.

    There is something very disconcerting about being more and more submerged into a digital approximation of reality that then becomes more meaningful to us then the physical reality it is supposed to represent, where all the pleasures of the world can be had for the asking and there are no physical constraints. The potential impact of this on consciousness is disconcerting, and when you invoke the question of who gets to control, shape, and filter this digital world, it becomes very concerning indeed.

    Lest anyone think this is hyperbole, take a look at your average subway train of commuters — perhaps 3/4 of the people or more are immersed in a digital device of one kind or another. Imagine if they all had VR headsets; would we be so far away from the dystopic vision mentioned in the video?

    By the way, those VR headsets are available as accessories for popular phones and I believe can be had for about $50. I saw one the other day.

    Thank you for sharing this.

    • It is a scary vision of the future (especially what you mentioned about VR headsets on the train). Incidentally, Google are trying to make VR headsets cheaply available to everyone – they have created “Google Cardboard”, a VR headset made out of cardboard to be used with a smart phone that only costs a few dollars.

      After reading this article I looked into VR a bit more – there are many virtual reality games including first person shooters already available, where you are inside the computer game killing people in first person. One gamer explained that the first time he killed someone in one of those games it really hit him, he felt guilty, and that every time he plays the game he feels like he’s looking at a crime scene.

      I can imagine games and VR simulations will only get more realistic into the future, and I wonder too what kind of effect that will have on people’s consciousness, and also society in general, will people get desensitised to real world violence? Will reality become boring and people wanting to retreat more and more into VR, as a more immersive version of how people are now getting bored with the pace of their lives as they are not as rapidly moving and exciting as what they can see on TV?

      • This is crazing, I can only imagine what it will do to little children growing up in this world.

      • How that man felt really says a lot about how much of an impression video games can leave on the mind. I know what prompted me to give up playing them years ago was noticing the ugly inner states they often stirred up in me.

        I remember seeing a documentary once that showed how the military actually use specially modified versions of commercial games to help desensitise soldiers to violence and combat. I think that process could only be accelerated if people are fully and realistically immersed in that sort of training.

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